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ECML
2007
Springer
14 years 3 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICML
2003
IEEE
14 years 2 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
ICML
2000
IEEE
14 years 1 months ago
A Bayesian Framework for Reinforcement Learning
The reinforcement learning problem can be decomposed into two parallel types of inference: (i) estimating the parameters of a model for the underlying process; (ii) determining be...
Malcolm J. A. Strens
ECTEL
2010
Springer
13 years 7 months ago
Investigating Teachers' Understanding of IMS Learning Design: Yes They Can!
In order to understand whether conceptual obscurity is truly the reason for the slow uptake of IMS Learning Design (LD), we have initiated an investigation into teachers' unde...
Michael Derntl, Susanne Neumann, Dai Griffiths, Pe...
SIGOPS
2008
146views more  SIGOPS 2008»
13 years 9 months ago
Vigilant: out-of-band detection of failures in virtual machines
What do our computer systems do all day? How do we make sure they continue doing it when failures occur? Traditional approaches to answering these questions often involve inband m...
Dan Pelleg, Muli Ben-Yehuda, Richard Harper, Lisa ...