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ICC
2007
IEEE
161views Communications» more  ICC 2007»
15 years 11 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
121
Voted
ACSC
2005
IEEE
15 years 10 months ago
SuperstringRep: Reputation-enhanced Service Discovery
1 Service discovery protocols are used in distributed systems to locate services for clients. The services that are located as well as the clients requesting service are commonly a...
Ryan Wishart, Ricky Robinson, Jadwiga Indulska
135
Voted
WINET
2010
163views more  WINET 2010»
15 years 3 months ago
On supporting reliable QoS in multi-hop multi-rate mobile ad hoc networks
Due to complicated situations such as node/link interference and traffic load, quality of service support in multi-hop multi-rate ad hoc networks remains a challenging issue. Furt...
Ming Li, B. Prabhakaran
WWW
2009
ACM
16 years 5 months ago
Web service derivatives
Web service development and usage has shifted from simple information processing services to high-value business services that are crucial to productivity and success. In order to...
Thomas Meinl, Benjamin Blau
WECWIS
2008
IEEE
104views ECommerce» more  WECWIS 2008»
15 years 11 months ago
WSDL-D: A Flexible Web Service Invocation Mechanism for Large Datasets
WSDL web services are built around the request-reply framework, requiring service invocation to be bundled together with all relevant data in a single message. Inefficiency become...
Mark Wiley, Aihua Wu 0002, Jianwen Su