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TMM
2011
146views more  TMM 2011»
13 years 3 months ago
Game-Theoretic Strategies and Equilibriums in Multimedia Fingerprinting Social Networks
Abstract—Multimedia social network is a network infrastructure in which the social network users share multimedia contents with all different purposes. Analyzing user behavior in...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
I3E
2003
77views Business» more  I3E 2003»
13 years 10 months ago
Who are the Internet Content Providers?
: The Internet continues its growth as a medium for the sale of goods and services – and yet, although it would seem that digital content was one of the most obvious products for...
Cornelia C. Krueger, Paula M. C. Swatman
FUIN
2007
108views more  FUIN 2007»
13 years 8 months ago
An Axiomatization of the Token Game Based on Petri Algebras
The firing rule of Petri nets relies on a residuation operation for the commutative monoid of natural numbers. We identify a class of residuated commutative monoids, called Petri ...
Eric Badouel, Jules Chenou, Goulven Guillou
CSEE
2011
Springer
13 years 11 days ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
KDD
2002
ACM
166views Data Mining» more  KDD 2002»
14 years 9 months ago
Exploiting response models: optimizing cross-sell and up-sell opportunities in banking
The banking industry regularly mounts campaigns to improve customer value by offering new products to existing customers. In recent years this approach has gained significant mome...
Andrew Storey, Marc-David Cohen