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ICML
2003
IEEE
14 years 2 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
CHI
2009
ACM
14 years 9 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
CAISE
2006
Springer
14 years 14 days ago
Inter-organisational Controls as Value Objects in Network Organisations
Inter-organizational controls are mechanisms used to ensure and monitor that networked enterprises do not commit a fraud and behave as agreed. Many of such controls have, apart fro...
Vera Kartseva, Jaap Gordijn, Yao-Hua Tan
HICSS
2006
IEEE
92views Biometrics» more  HICSS 2006»
14 years 2 months ago
Governance Options for Strategic Technology Alliances in Value Webs
Strategic alliances are the primary collaboration form for organizations participating in value webs, the most widely used form of structuring business activities in the digital e...
Adamantia G. Pateli, George M. Giaglis
WECWIS
2009
IEEE
114views ECommerce» more  WECWIS 2009»
14 years 3 months ago
Service Value Networks
The current industry-driven trend of providing flexible eservices lays the ground for the new research area “service value networks” (SVNs). We observe a rising number of ind...
Benjamin Blau, Jan Kramer, Tobias Conte, Clemens v...