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AICT
2006
IEEE
120views Communications» more  AICT 2006»
14 years 2 months ago
Business Processes Characterisation Through Definition of Structural and Non-Structural Criteria
Workflow and Web Services have the main role in the development and in the realisation of B2B architectures. In this context, the principal target is to compose many services supp...
Francesco Calabrese, Giovanni Di Dio, Anna Rita Fa...
NETGAMES
2004
ACM
14 years 2 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
ICTAI
2008
IEEE
14 years 3 months ago
A Model for Multiple Outcomes Games
We introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitat...
Ramzi Ben Larbi, Sébastien Konieczny, Pierr...
ISPDC
2007
IEEE
14 years 3 months ago
Divisible Load Scheduling: An Approach Using Coalitional Games
Scheduling divisible loads in distributed systems is the subject of Divisible Load Theory (DLT). In this paper we show that coalitional game theory is a natural fit for modeling ...
Thomas E. Carroll, Daniel Grosu
ICALP
2007
Springer
14 years 2 months ago
Reachability-Time Games on Timed Automata
d Abstract) Marcin Jurdzi´nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that...
Marcin Jurdzinski, Ashutosh Trivedi