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ATAL
2008
Springer
13 years 10 months ago
Anonymity-proof Shapley value: extending shapley value for coalitional games in open environments
Coalition formation is an important capability for automated negotiation among self-interested agents. In order for coalitions to be stable, a key question that must be answered i...
Naoki Ohta, Vincent Conitzer, Yasufumi Satoh, Atsu...
AAAI
2007
13 years 11 months ago
Heuristic Evaluation Functions for General Game Playing
A general game playing program plays games that it has not previously encountered. A game manager program sends the game playing programs a description of a game’s rules and obj...
James Clune
AUIC
2006
IEEE
14 years 2 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
PROFES
2009
Springer
14 years 3 months ago
Integrating Value and Utility Concepts into a Value Decomposition Model for Value-Based Software Engineering
Value-based software engineering (VBSE) is an emerging stream of research that addresses the value considerations of software and extends the traditional scope of software engineer...
Mikko Rönkkö, Christian Frühwirth, ...
CHI
2011
ACM
13 years 6 days ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...