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IJCAI
2007
13 years 10 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
JCIT
2007
131views more  JCIT 2007»
13 years 8 months ago
Experiential Motives for Playing Online Games
Online games represent a burgeoning market sector of increasing economic importance. The distinctive entertainment-oriented features of such games provide various experiential val...
Dong-Mo Koo, Soo-Hyung Lee, Heung-Seub Chang
INFORMATICALT
2008
133views more  INFORMATICALT 2008»
13 years 8 months ago
A New Logarithmic Normalization Method in Games Theory
Abstract. Multi-criteria decision making is used in many areas of human activities. Each alternative in multi-criteria decision making problem can be described by a set of criteria...
Edmundas Kazimieras Zavadskas, Zenonas Turskis
BPM
2009
Springer
134views Business» more  BPM 2009»
14 years 3 months ago
Business Process-Based Resource Importance Determination
Abstract. Information security risk management (ISRM) heavily depends on realistic impact values representing the resources’ importance in the overall organizational context. Alt...
Stefan Fenz, Andreas Ekelhart, Thomas Neubauer
DSOM
2005
Springer
14 years 2 months ago
SLA Design from a Business Perspective
Abstract. A method is proposed whereby values for Service Level Objectives (SLOs) of an SLA can be chosen to reduce the sum IT infrastructure cost plus business financial loss. Bu...
Jacques Philippe Sauvé, Filipe Marques, Ant...