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INFOCOM
2006
IEEE
14 years 2 months ago
Using Repeated Games to Design Incentive-Based Routing Systems
Abstract— Incorporating pricing information in routing systems has been explored in various contexts and fashions. In this paper we examine certain fundamental properties importa...
Michael Afergan
AIIDE
2006
13 years 10 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
ESWS
2007
Springer
14 years 3 months ago
Measuring Inconsistencies in Ontologies
Abstract. In this paper, we propose a novel approach to measure inconsistencies in ontologies based on Shapley values, which are originally proposed for game theory. This measure c...
Xi Deng, Volker Haarslev, Nematollaah Shiri
WINE
2009
Springer
127views Economy» more  WINE 2009»
14 years 3 months ago
Nash Dynamics in Congestion Games with Similar Resources
We study convergence of ε-Nash dynamics in congestion games when delay functions of all resources are similar. Delay functions are said to be similar if their values are within a...
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
DIGRA
2005
Springer
14 years 2 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche