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EGH
2010
Springer
15 years 16 days ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
144
Voted
EGH
2010
Springer
15 years 16 days ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
144
Voted
EMSOFT
2010
Springer
15 years 16 days ago
From high-level component-based models to distributed implementations
Constructing correct distributed systems from their high-level models has always been a challenge and often subject to serious errors because of their non-deterministic and non-at...
Borzoo Bonakdarpour, Marius Bozga, Mohamad Jaber, ...
138
Voted
EMSOFT
2010
Springer
15 years 16 days ago
TeleScribe: a scalable, resumable wireless reprogramming approach
TeleScribe is a software mechanism for efficiently reprogramming embedded systems such as wireless sensor nodes over a shared communication link. One distinguishing feature is its...
Min-Hua Chen, Pai H. Chou
131
Voted
GLOBECOM
2010
IEEE
15 years 16 days ago
Passively Controllable Smart Antennas
Abstract-- This work deals with devising a secure, powerefficient, beam-steerable and on-chip transmission system for wireless sensor networks. A passively controllable smart (PCS)...
Javad Lavaei, Aydin Babakhani, Ali Hajimiri, John ...
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