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EGH
2010
Springer
13 years 8 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
EGH
2010
Springer
13 years 8 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
EMSOFT
2010
Springer
13 years 8 months ago
From high-level component-based models to distributed implementations
Constructing correct distributed systems from their high-level models has always been a challenge and often subject to serious errors because of their non-deterministic and non-at...
Borzoo Bonakdarpour, Marius Bozga, Mohamad Jaber, ...
EMSOFT
2010
Springer
13 years 8 months ago
TeleScribe: a scalable, resumable wireless reprogramming approach
TeleScribe is a software mechanism for efficiently reprogramming embedded systems such as wireless sensor nodes over a shared communication link. One distinguishing feature is its...
Min-Hua Chen, Pai H. Chou
GLOBECOM
2010
IEEE
13 years 8 months ago
Passively Controllable Smart Antennas
Abstract-- This work deals with devising a secure, powerefficient, beam-steerable and on-chip transmission system for wireless sensor networks. A passively controllable smart (PCS)...
Javad Lavaei, Aydin Babakhani, Ali Hajimiri, John ...
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