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HT
2003
ACM
14 years 3 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
WETICE
2000
IEEE
14 years 2 months ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
ECML
2006
Springer
14 years 1 months ago
Toward Robust Real-World Inference: A New Perspective on Explanation-Based Learning
Abstract. Over the last twenty years AI has undergone a sea change. The oncedominant paradigm of logical inference over symbolic knowledge representations has largely been supplant...
Gerald DeJong
PG
2003
IEEE
14 years 3 months ago
Interactive Visualization of Complex Real-World Light Sources
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a...
Xavier Granier, Michael Goesele, Wolfgang Heidrich...
CHI
2009
ACM
14 years 10 months ago
How do people talk with a robot?: an analysis of human-robot dialogues in the real world
This paper reports the preliminary results of a humanrobot dialogue analysis in the real world with the goal of understanding users' interaction patterns. We analyzed the dia...
Min Kyung Lee, Maxim Makatchev