Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
: We consider the common-knowledge paradox raised in [HM90]: common knowledge is necessary for coordination, but common knowledge is unattainable in the real world because of tempo...
Ronald Fagin, Joseph Y. Halpern, Yoram Moses, Mosh...
Numerical interpolation and approximation are powerful tools to solve real world application problems. To take data measurement errors into considerations of interpolating a d deg...
—In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the ...
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald...
In this paper we present the system ALLPAD for learning Logic Programs with Annotated Disjunctions (LPADs). ALLPAD modifies the previous system LLPAD in order to tackle real world ...