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ICPR
2002
IEEE
14 years 2 months ago
Real-Time Cooperative Multi-Target Tracking by Communicating Active Vision Agents
Abstract Target detection and tracking is one of the most important and fundamental technologies to develop real world computer vision systems such as security and traffic monitori...
Norimichi Ukita, Takashi Matsuyama
ICPR
2008
IEEE
14 years 11 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
WEBI
2007
Springer
14 years 4 months ago
Layers and Hierarchies in Real Virtual Networks
The virtual world is comprised of data items related to each other in a variety of contexts. Often such relations can be represented as graphs that evolve over time. Examples incl...
Olga Goussevskaia, Michael Kuhn 0002, Roger Watten...
VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
13 years 1 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland
CHI
2008
ACM
14 years 10 months ago
The disappearing desktop: pim 2008
In an ideal world, we would always have the right information, in the right form, with the right context, right when we needed it. Unfortunately, we do not live in an ideal world....
Jaime Teevan, William Jones