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» CIVIC: A Hypervisor Based Virtual Computing Environment
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CHI
2004
ACM
14 years 8 months ago
Measuring presence in virtual environments
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Rod McCall, Shaleph O'Neill, Fiona Carroll
PDP
2010
IEEE
14 years 9 hour ago
Efficient Distribution of Virtual Machines for Cloud Computing
The commercial success of Cloud computing and recent developments in Grid computing have brought platform virtualization technology into the field of high performance computing. Vi...
Matthias Schmidt, Niels Fallenbeck, Matthew Smith,...
AAAI
2004
13 years 9 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
IJVR
2008
208views more  IJVR 2008»
13 years 6 months ago
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
14 years 2 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...