sented by abstract mathematical structures, and visualization is used to convert these into pictures. At the core of every simulation is a mathematical model that is evaluated by a...
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
The advent of Cloud computing platforms, and the growing pervasiveness of Multicore processor architectures have revealed the inadequateness of traditional programming models base...
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....