A common pattern in scientific computing involves the execution of many tasks that are coupled only in the sense that the output of one may be passed as input to one or more other...
Yong Zhao, Mihael Hategan, Ben Clifford, Ian T. Fo...
-- To date, not enough attention has been paid to issues surrounding the description and enforcement of policies for controlling Grid resources. These policies define the permitted...
Abstract-- Solving complex real-world problems using evolutionary computation is a CPU time-consuming task that requires a large amount of computational resources. Peerto-Peer (P2P...
As cloud computing environments become explosively popular, dealing with unpredictable changes, uncertainties, and disturbances in both systems and environments turns out to be on...
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...