In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a dis...
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Abstract. Photo-realistic rendering algorithms such as Monte Carlo ray tracing sample individual paths to compute images. Noise and aliasing artefacts are usually reduced by supers...
We study the combinatorial optimization task of choosing the smoothest map from a given family of maps, which is motivated from motor control unit calibration. The problem is of a ...
Abstract. Short cut fusion is a particular program transformation technique which uses a single, local transformation — called the foldr-build rule — to remove certain intermed...