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GRAPHICSINTERFACE
2001
13 years 10 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
GRAPHICSINTERFACE
2001
13 years 10 months ago
Interacting with Image Sequences: Detail-in-Context and Thumbnails
An image sequence is a series of interrelated images. To enable navigation of large image sequences, many current software packages display small versions of the images, called th...
Oliver Kuederle, Kori Inkpen, M. Stella Atkins, M....
GRAPHICSINTERFACE
2001
13 years 10 months ago
Efficient View-dependent Rendering of Terrains
Though considerable progress has been made with the view-dependent techniques in terrain visualization, the CPU overhead still precludes their wide application in many domains. Th...
Yadong Wu, Yushu Liu, Shouyi Zhan, Chunxiao Gao
GRAPHICSINTERFACE
2001
13 years 10 months ago
An Isometric Joystick as a Pointing Device for Handheld Information Terminals
Meeting the increasing demand for desktop-like applications on mobile products requires powerful interaction techniques. One candidate is GUI-style point-andclick interaction usin...
Miika Silfverberg, I. Scott MacKenzie, Tatu Kauppi...
HCI
2001
13 years 10 months ago
Designing Internet-based systems and services for all: problems and solutions
: Most current electronic services do not address the breadth of design issues necessary to comply with `design-for-all' concepts, despite the fact that various design-for-all...
Panayiotis Koutsabasis, Jenny S. Darzentas, Julio ...