—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
— This paper introduces a new idea for implementing playback adaptation algorithms suitable for video streaming applications in wireless IP networks. The proposed algorithm depen...
We present a streaming system that utilizes interleaved transmission for real-time H.264/AVC video in 3G wireless environments with benefits shown especially in the presence of li...
— Most of the existing video streaming systems employ the worst case analysis in application layer buffer size dimensioning. Even though the worst case buffer size dimensioning p...
—With the co-existence of different wireless networks, which exhibit largely different bandwidth and coverage characteristics, much interest has been involved in integrating thes...