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» CSCW at play: 'there' as a collaborative virtual environment
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CSCW
2004
ACM
14 years 2 months ago
Predictors of availability in home life context-mediated communication
A number of studies have explored issues of interruption and availability in workplace environments, but few have examined how attitudes toward availability play out in home life....
Kristine S. Nagel, James M. Hudson, Gregory D. Abo...
IJHPCA
2008
151views more  IJHPCA 2008»
13 years 8 months ago
WE-AMBLE: a Workflow Engine To Manage Awareness in Collaborative Grid Environments
Grid computing intends to share heterogeneous resources in dynamic service-based environments. This kind of systems has the major advantages of enabling rapid composition of distr...
Pilar Herrero, José Luis Bosque, Manuel Sal...
CHI
2007
ACM
14 years 16 days ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
ISM
2005
IEEE
165views Multimedia» more  ISM 2005»
14 years 2 months ago
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
CSCW
2002
ACM
13 years 8 months ago
Making web sites be places for social interaction
Technology can play an important role in enabling people to interact with each other. The Web is one such technology with the affordances for sharing information and for connectin...
Andreas Girgensohn, Alison Lee