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MM
2009
ACM
144views Multimedia» more  MM 2009»
14 years 2 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
MUM
2004
ACM
93views Multimedia» more  MUM 2004»
14 years 1 months ago
The GapiDraw platform: high-performance cross-platform graphics on mobile devices
The GapiDraw platform supports the creation of highperformance graphical applications across a variety of handheld hardware configurations, including Palm, Symbian and Windows Mob...
Johan Sanneblad, Lars Erik Holmquist
MM
1994
ACM
143views Multimedia» more  MM 1994»
13 years 12 months ago
Quad-Tree Segmentation for Texture-Based Image Query
In this paper we propose a technique for segmenting images by texture content with application to indexing images in a large image database. Using a quad-tree decomposition, textu...
Jonathan M. Smith, Shih-Fu Chang
CLUSTER
2004
IEEE
13 years 7 months ago
A Synchronous Co-Allocation Mechanism for Grid Computing Systems
Grid computing systems are emerging as a computing infrastructure that will enable the use of wide-area network computing systems for a variety of challenging applications. One of ...
Farag Azzedin, Muthucumaru Maheswaran, Neil Arnaso...
ICMCS
2010
IEEE
154views Multimedia» more  ICMCS 2010»
13 years 5 months ago
Minimizing delay in lossless sequential data streaming
There is an ongoing explosion of interactive Internet applications. By nature, these applications require responsive clientserver data exchange and lossless, in-order delivery. In...
Sanjeev Mehrotra, Jin Li, Ying-zong Huang