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» Calibration-Free Augmented Reality
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IE
2007
13 years 11 months ago
Utzon's studio as a collaborative virtual environment
In order to investigate the design of virtual place for creative collaboration, I have modeled scenes from a real place of creative collaboration – Jørn Utzon's studios, w...
Viveka Weiley
HCI
2007
13 years 11 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
ISUVR
2007
13 years 11 months ago
Graphical Tangible User Interface for a AR Authoring Tool in Product Design Environment
—We are suggesting a graphical tangible user interface for augmented reality (AR) authoring tool in product design Environment. This user interface can be used for more efficient...
Taejin Ha, Woontack Woo
INTERACT
2003
13 years 11 months ago
Manipulating and Annotating Slides in a Multi-Display Environment
: In a meeting room environment with multiple public wall displays and personal notebook computers, it is possible to design a highly interactive experience for manipulating and an...
Patrick Chiu, Qiong Liu, John S. Boreczky, Jonatha...
DARE
2000
108views more  DARE 2000»
13 years 11 months ago
Evaluating navigation methods for an AR system
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects...
Morten Fjeld