Wearable computers provide constant access to computing and communications resources. In this paper we describe how the computing power of wearables can be used to provide spatial...
Mark Billinghurst, Jerry Bowskill, M. Jessop, Jaso...
This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users' needs, including `physical' and cognitive workflow...
In this paper, we introduce the concepts of "cooperative buildings" and "roomware" and place them in the context of the integrated design of real, physical, res...
We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport...
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...