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ACMACE
2007
ACM
13 years 11 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 11 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
13 years 11 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
ESA
2008
Springer
112views Algorithms» more  ESA 2008»
13 years 11 months ago
Time-Dependent SHARC-Routing
In recent years, many speed-up techniques for Dijkstra's algorithm have been developed that make the computation of shortest paths in static road networks a matter of microse...
Daniel Delling
IE
2007
13 years 11 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood