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» Camera Calibration by Computational Projective Geometry
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GRAPHITE
2005
ACM
14 years 29 days ago
3D screen-space widgets for non-linear projection
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create ...
Patrick Coleman, Karan Singh, Leon Barrett, Nisha ...
CVPR
2000
IEEE
14 years 9 months ago
Statistical Modeling and Performance Characterization of a Real-Time Dual Camera Surveillance System
The engineering of computer vision systems that meet application speci c computational and accuracy requirements is crucial to the deployment of real-life computer vision systems....
Michael Greiffenhagen, Visvanathan Ramesh, Dorin C...
ICCV
1999
IEEE
14 years 9 months ago
Structure and Motion from Lines under Affine Projections
In this paper we investigate the geometry and algebra of multiple projections of lines with affine cameras. Previously, the case of seven lines in three images has been studied. I...
Anders Heyden, Fredrik Kahl, Kalle Åströ...
CVPR
2004
IEEE
14 years 9 months ago
A Minimal Solution to the Generalised 3-Point Pose Problem
It is a well known classical result that given the image projections of three known world points it is possible to solve for the pose of a calibrated perspective camera to up to f...
David Nistér
CVPR
2009
IEEE
14 years 4 months ago
A projector-camera setup for geometry-invariant frequency demultiplexing
Consider a projector-camera setup where a sinusoidal pattern is projected onto the scene, and an image of the objects imprinted with the pattern is captured by the camera. In this...
Daniel A. Vaquero, Matthew Turk, Ramesh Raskar, Ro...