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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 11 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
CVPR
2004
IEEE
14 years 9 months ago
Non-Rigid Shape and Motion Recovery: Degenerate Deformations
This paper studies the problem of 3D non-rigid shape and motion recovery from a monocular video sequence, under the degenerate deformations. The shape of a deformable object is re...
Jing Xiao, Takeo Kanade
BMVC
2002
13 years 9 months ago
Teleoperating ROBONAUT: A case study
In this paper, we present a non-intrusive method for human motion estimation from a monocular video camera for the teleoperation of ROBONAUT (ROBOtic astroNAUT). ROBONAUT is an an...
G. Martinez, Ioannis A. Kakadiaris, Darby Magruder
FLAIRS
2010
13 years 8 months ago
Affect and Mental Engagement: Towards Adaptability for Intelligent
This paper discusses novel research conducted to study the direct impact of learner's affective changes on the value of a well established EEG-mental engagement index. An acq...
Maher Chaouachi, Pierre Chalfoun, Imene Jraidi, Cl...
CVPR
2006
IEEE
14 years 9 months ago
A Framework for Feature Selection for Background Subtraction
Background subtraction is a widely used paradigm to detect moving objects in video taken from a static camera and is used for various important applications such as video surveill...
Toufiq Parag, Ahmed M. Elgammal, Anurag Mittal