This paper presents an approach for creating realistic shadows of objects composited into a novel background. Existing techniques either do not deal with the shadows or require th...
In this paper, we provide a principled and unified explanation how knowledge in global 3-D structural invariants, typically captured by a group action on a symmetric structure, ca...
In this paper we describe a voxel-based 3-D reconstruction technique from multiple calibrated camera views that makes explicit use of the finite size footprint of a voxel when pr...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...
Volume intersection is a frequently used technique to solve the Shape-From-Silhouette problem, which constructs a 3D object estimate from a set of silhouettes taken with calibrate...
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...