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CGF
2005
107views more  CGF 2005»
13 years 10 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
ISER
1993
Springer
141views Robotics» more  ISER 1993»
14 years 2 months ago
Experimental Integration of Planning in a Distributed Control System
This paper describes a complete system architecture integrating planning into a two-armed robotic workcell. The system is comprised of four major components: user interface, plann...
Gerardo Pardo-Castellote, Tsai-Yen Li, Yoshihito K...
MIG
2009
Springer
14 years 4 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
EGH
2003
Springer
14 years 3 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SIGGRAPH
1989
ACM
14 years 2 months ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis