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» Camera Control in Computer Graphics
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SC
1992
ACM
14 years 2 months ago
The Distributed Virtual Windtunnel
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Steve Bryson, Michael J. Gerald-Yamasaki
CHI
2004
ACM
14 years 10 months ago
Semantic pointing: improving target acquisition with control-display ratio adaptation
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
IEEECGIV
2008
IEEE
14 years 4 months ago
An Approach to the Feature-Based Comparisons for the Rational Curves
In image processing, the curve comparisons can be achieved by extracting the curve information from the bitmapped images. The revealed curves are represented in the forms of the s...
Chanon Aphirukmatakun, Natasha Dejdumrong
RT
1999
Springer
14 years 2 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
VRML
2010
ACM
14 years 1 months ago
Shadow maps and projective texturing in X3D
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
Michalis Kamburelis