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CVGIP
2006
106views more  CVGIP 2006»
13 years 10 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
DCC
2004
IEEE
14 years 9 months ago
Rate-Distortion Optimized Slicing, Packetization and Coding for Error Resilient Video Transmission
This paper presents an algorithm to optimize the tradeoff between rate and expected end-to-end distortion of a video sequence transmitted over a packet network. The approach optim...
Enrico Masala, Hua Yang, Kenneth Rose, Juan Carlos...
PG
2007
IEEE
14 years 4 months ago
Line Drawing as a Dynamic Process
We introduce a novel mechanism for creating line drawings from three-dimensional models, which captures the dynamic nature of the drawing process. The approach takes into account ...
Donald H. House, Mayank Singh
CGI
2006
IEEE
14 years 4 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
SI3D
2003
ACM
14 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...