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GIS
2007
ACM
13 years 10 months ago
Mesh simplification for building typification
This paper describes a deterministic approach for the typification of buildings which uses several levels of details for the derivation of intermediate scales. The typification pro...
Dirk Burghardt, A. Cecconi
MOBISYS
2008
ACM
14 years 9 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
EMMCVPR
2007
Springer
14 years 4 months ago
Compositional Object Recognition, Segmentation, and Tracking in Video
Abstract. The complexity of visual representations is substantially limited by the compositional nature of our visual world which, therefore, renders learning structured object mod...
Björn Ommer, Joachim M. Buhmann
AGS
2009
Springer
14 years 4 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
CHI
2000
ACM
14 years 2 months ago
The cubic mouse: a new device for three-dimensional input
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
Bernd Fröhlich, John Plate