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» Camera Control in Computer Graphics
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CGF
2010
82views more  CGF 2010»
13 years 10 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer
CGF
2005
186views more  CGF 2005»
13 years 9 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CGF
2002
103views more  CGF 2002»
13 years 9 months ago
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...
Udeepta Bordoloi, Han-Wei Shen
PRESENCE
2000
94views more  PRESENCE 2000»
13 years 9 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
COLING
2010
13 years 4 months ago
Improving the Quality of Text Understanding by Delaying Ambiguity Resolution
Text Understanding systems often commit to a single best interpretation of a sentence before analyzing subsequent text. This interpretation is chosen by resolving ambiguous altern...
Doo Soon Kim, Ken Barker, Bruce W. Porter