— Camera ego-motion consists of translation and rotation, in which rotation can be described simply by distant features. We present a robust rotation estimation using distant fea...
Trung Ngo Thanh, Hajime Nagahara, Ryusuke Sagawa, ...
I describe here a real-time vision-based gesture recognition system used in interactive computer music performances. The performer moves his hands in a video-camera capture area, t...
Human-area segmentation is a major issue in video surveillance. Many existing methods estimate individual human areas from the foreground area obtained by background subtraction, ...
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
In this work we propose a method for securing port facilities which uses a set of video cameras to automatically detect various vessel classes moving within buffer zones and off-l...