Sciweavers

260 search results - page 10 / 52
» Camera textures
Sort
View
CVPR
2003
IEEE
14 years 9 months ago
Automatic Relighting of Overlapping Textures of a 3D Model
This paper presents a new method to correct overlapping textures of a single 3D model where each texture was obtained under possibly different lighting conditions and color respon...
Etienne Beauchesne, Sébastien Roy
GRAPHICSINTERFACE
2004
13 years 9 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
ICPR
2010
IEEE
13 years 11 months ago
Fast and Spatially-Smooth Terrain Classification Using Monocular Camera
In this paper, we present a monocular camera based terrain classification scheme. The uniqueness of the proposed scheme is that it inherently incorporates spatial smoothness while...
Chetan Jakkoju, Madhava Krishna, C. V. Jawahar
MVA
2007
121views Computer Vision» more  MVA 2007»
13 years 9 months ago
Tracking Features with Global Motion Compensation for Drone Camera Servoing
This paper deals with visual servoing for a pan and tilt camera embedded in a drone. Video is transmitted to the ground where images are processed on a PC, and turret controls are...
Benoît Louvat, Laurent Bonnaud, Nicolas Marc...
3DIM
2005
IEEE
14 years 1 months ago
An Improved Calibration Technique for Coupled Single-Row Telemeter and CCD Camera
Toward a successful 3D and textural reconstruction of urban scenes, the use of both single-row based telemetric and photographic data in a same framework has proved to be a powerf...
Romain Dupont, Renaud Keriven, Philippe Fuchs