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ISWC
2002
IEEE
14 years 15 days ago
Retinal Displays
Currently available screen and retinal head mounted displays have insufficient field of view to fully exploit many virtual and augmented reality applications. Screen based display...
Thomas A. Furness III
NOSSDAV
2010
Springer
14 years 11 days ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
VRML
1999
ACM
13 years 12 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
ISWC
1998
IEEE
13 years 12 months ago
A Wearable Spatial Conferencing Space
Wearable computers provide constant access to computing and communications resources. In this paper we describe how the computing power of wearables can be used to provide spatial...
Mark Billinghurst, Jerry Bowskill, M. Jessop, Jaso...
ACMACE
2007
ACM
13 years 11 months ago
An experimental setting to measure contextual perception of embodied conversational agents
We introduce an experimental setting to observe and measure the perception of facial expression performed by embodied conversational agents (ECAs). The experimental set-up enables...
Michael Lankes, Regina Bernhaupt, Manfred Tschelig...