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EGH
2010
Springer
15 years 2 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
OPODIS
2010
15 years 1 months ago
Application of Random Walks to Decentralized Recommender Systems
The need for efficient decentralized recommender systems has been appreciated for some time, both for the intrinsic advantages of decentralization and the necessity of integrating...
Anne-Marie Kermarrec, Vincent Leroy, Afshin Moin, ...
SENSYS
2010
ACM
15 years 1 months ago
Meeting ecologists' requirements with adaptive data acquisition
Ecologists instrument ecosystems to collect time series representing the evolution in time and space of relevant abiotic and biotic factors. Sensor networks promise to improve on ...
Marcus Chang, Philippe Bonnet
CVPR
2011
IEEE
15 years 2 hour ago
2D Nonrigid Partial Shape Matching Using MCMC and Contour Subdivision
Shape matching has many applications in computer vision, such as shape classification, object recognition, object detection, and localization. In 2D cases, shape instances are 2D c...
Y. Cao, Z. Zhang, I. Czogiel, I. Dryden, S. Wang
CVPR
2011
IEEE
14 years 11 months ago
A Complete Statistical Inverse Ray Tracing Approach to Multi-view Stereo
This paper presents a complete solution to estimating a scene’s 3D geometry and appearance from multiple 2D images by using a statistical inverse ray tracing method. Instead of ...
Shubao Liu, David Cooper