In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Recent developments in philosophy, linguistics, developmental psychology and arti cial intelligence make it possible to envision a developmental path for an arti cial agent, groun...
Paul R. Cohen, Marc S. Atkin, Tim Oates, Carole R....
We build the generic methodology based on machine learning and reasoning to detect the patterns of interaction between conflicting agents, including humans and their assistants. L...
The interaction and integration of agent technology and data mining presents prominent benefits to solve some of challenging issues in individual areas. For instance, data mining ...
Transfer learning proves to be effective for leveraging labeled data in the source domain to build an accurate classifier in the target domain. The basic assumption behind transf...
Mingsheng Long, Jianmin Wang 0001, Guiguang Ding, ...