We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
Simulation of large-scale networks requires enormous amounts of memory and processing time. One way of speeding up these simulations is to distribute the model over a number of co...
This theory on semi-equivalence r e l a t i o n s is an important and useful tool for i n v e s t i g a t i n g c l a s s i f i c a t i o n , pattern r e c o g n i t i o n , p o l...
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
Abstract. A localization algorithm using radio interferometric measurements is presented. A probabilistic model is constructed that accounts for general noise models and lends itse...
Dennis Lucarelli, Anshu Saksena, Ryan Farrell, I-J...