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CGF
2008
137views more  CGF 2008»
15 years 6 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
PADS
2005
ACM
15 years 11 months ago
Performance Benchmark of a Parallel and Distributed Network Simulator
Simulation of large-scale networks requires enormous amounts of memory and processing time. One way of speeding up these simulations is to distribute the model over a number of co...
Samson Lee, John Leaney, Tim O'Neill, Mark Hunter
IJCAI
1989
15 years 7 months ago
Approximation of Indistinct Concepts
This theory on semi-equivalence r e l a t i o n s is an important and useful tool for i n v e s t i g a t i n g c l a s s i f i c a t i o n , pattern r e c o g n i t i o n , p o l...
Zhang Mingyi
VRST
2006
ACM
16 years 6 days ago
Utilizing jump flooding in image-based soft shadows
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
Guodong Rong, Tiow Seng Tan
EWSN
2008
Springer
16 years 5 months ago
Distributed Inference for Network Localization Using Radio Interferometric Ranging
Abstract. A localization algorithm using radio interferometric measurements is presented. A probabilistic model is constructed that accounts for general noise models and lends itse...
Dennis Lucarelli, Anshu Saksena, Ryan Farrell, I-J...