Smooth Skinning is still the most popular method for the animation of deformable human and creature characters. It has became almost an industry standard because of its intuitiven...
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
We present a technique for learning clothing models that enables the simultaneous animation of thousands of detailed garments in real-time. This surprisingly simple conditional mo...
Edilson de Aguiar, Leonid Sigal, Adrien Treuille, ...
The interoperability among distributed and autonomous systems is the ultimate challenge facing the semantic web. Heterogeneity of data representation is the main source of problem...