Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
It has recently been shown, for the Constraint Satisfaction Problem (CSP), that the state associated with a node of the search tree built by a backtracking algorithm can be exploit...
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
We define probabilistic martingales based on randomized approximation schemes, and show that the resulting notion of probabilistic measure has several desirable robustness propert...