Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
This paper explores the feasibility of a cost-efficient storage architecture that offers the reliability and access performance characteristics of a high-end system. This architec...
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Abstract. The peer sampling service is a middleware service that provides random samples from a large decentralized network to support gossip-based applications such as multicast, ...
802.11-based indoor positioning systems have been under research for quite some time now. However, despite the large attention this topic has gained, most of the research focused o...