We consider the problem of unsupervised classification of temporal sequences of facial expressions in video. This problem arises in the design of an adaptive visual agent, which m...
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
We show that the class of monotone 2O( √ log n)-term DNF formulae can be PAC learned in polynomial time under the uniform distribution from random examples only. This is an expo...
The reinforcement learning problem can be decomposed into two parallel types of inference: (i) estimating the parameters of a model for the underlying process; (ii) determining be...
Abstract. Recently, there has been an increasing interest in directed probabilistic logical models and a variety of languages for describing such models has been proposed. Although...
Jan Ramon, Tom Croonenborghs, Daan Fierens, Hendri...