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MM
2010
ACM
146views Multimedia» more  MM 2010»
13 years 7 months ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan
ICASSP
2008
IEEE
14 years 2 months ago
A game theoretic framework for incentive-based peer-to-peer live-streaming social networks
Multimedia social network analysis is an emerging research area, which analyzes the behavior of users who share multimedia content and investigates the impact of human dynamics on...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
GLOBECOM
2010
IEEE
13 years 5 months ago
Optimal Pricing for Mobile Video Streaming Using Behavior Analysis
Mobile phones are among the most popular consumer devices and the recent developments of 3G networks and smart phones enable users to watch video programs by subscribing data plan...
W. Sabrina Lin, K. J. Ray Liu
MIR
2006
ACM
220views Multimedia» more  MIR 2006»
14 years 1 months ago
Robust scene recognition using language models for scene contexts
We propose a robust scene recognition framework using scene context information for multimedia contents. Multimedia contents consist of scene sequences that are more likely to hap...
Ryoichi Ando, Koichi Shinoda, Sadaoki Furui, Takah...
MM
2005
ACM
97views Multimedia» more  MM 2005»
14 years 1 months ago
Recognition of hands-free speech and hand pointing action for conversational TV
In this paper, we propose a structure and components of a conversational television set(TV) to which we can ask anything on the broadcasted contents and receive the interesting in...
Yasuo Ariki, Tetsuya Takiguchi, Atsushi Sako