In vision and graphics, there is a sustained interest in capturing accurate 3D shape with various scanning devices. However, the resulting geometric representation is only part of...
We revisit the bilinear matching constraint between two perspective views of a 3D scene. Our objective is to represent the constraint in the same manner and form as the trilinear ...
— This paper presents a vision-based approach to SLAM in large-scale environments with minimal sensing and computational requirements. The approach is based on a graphical repres...
Henrik Andreasson, Tom Duckett, Achim J. Lilientha...
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
In this paper, we propose a new PDE-based methodology for deformable surfaces that is capable of automatically evolving its shape to capture the geometric boundary of the data and ...