Many self-organizing and self-adaptive systems use the biologically inspired “gradient” primitive, in which each device in a network estimates its distance to the closest devi...
Jonathan Bachrach, Jacob Beal, Joshua Horowitz, Da...
Abstract In this paper, we study the problem of approximate topological matching for quadrilateral meshes, that is, the problem of finding as large a set as possible of matching p...
David Eppstein, Michael T. Goodrich, Ethan Kim, Ra...
In this paper, we propose a new algorithm for the fundamental problem of reconstructing surfaces from a large set of unorganized 3D data points. The local shapes of the surface ar...
Abstract. Autonomous collision avoidance in vehicles requires an accurate seperation of obstacles from the background, particularly near the focus of expansion. In this paper, we p...
Andreas Wedel, Thomas Schoenemann, Thomas Brox, Da...
Computational origami is the computer assisted study of origami as a branch of science of shapes. The origami construction is a countably finite sequence of fold steps, each consi...
Tetsuo Ida, Hidekazu Takahashi, Mircea Marin, Fado...