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» Canonical finite state machines for distributed systems
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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
GI
2009
Springer
13 years 5 months ago
Information Fusion for Autonomous Robotic Weeding
: Information fusion has a potential applicability to a multitude of different applications. Still, the JDL model is mostly used to describe defense applications. This paper descri...
Stefan Ericson, Klas Hedenberg, Ronnie Johansson
ICSE
2003
IEEE-ACM
14 years 7 months ago
Modular Verification of Software Components in C
We present a new methodology for automatic verification of C programs against finite state machine specifications. Our approach is compositional, naturally enabling us to decompos...
Sagar Chaki, Edmund M. Clarke, Alex Groce, Somesh ...
RULEML
2009
Springer
14 years 2 months ago
Correlating Business Events for Event-Triggered Rules
Abstract. Event processing rules may be prescribed in many different ways, including by finite state machines, graphical methods, ECA (event-conditionaction) rules or reactive rule...
Josef Schiefer, Hannes Obweger, Martin Suntinger
FCCM
2003
IEEE
185views VLSI» more  FCCM 2003»
14 years 1 months ago
Implementation of a Content-Scanning Module for an Internet Firewall
A module has been implemented in Field Programmable Gate Array (FPGA) hardware that scans the content of Internet packets at Gigabit/second rates. All of the packet processing ope...
James Moscola, John W. Lockwood, Ronald Prescott L...