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» Capacity Planning in Distributed Environments
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ACMACE
2005
ACM
14 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ICPADS
2006
IEEE
14 years 4 months ago
Optimal Placement of Replicas in Data Grid Environments with Locality Assurance
Data replications is a typical strategy for increasing access performance and data availability in Data Grid systems. Current work on data replication in Grid systems focuses on i...
Yi-Fang Lin, Pangfeng Liu, Jan-Jan Wu
ICAI
2003
13 years 11 months ago
A Quantitative Model of Capabilities in Multi-Agent Systems
Reasoning about capabilities in multi-agent systems is crucial for many applications. There are two aspects of reasoning about the capabilities of an agent to achieve its goals. O...
Linli He, Thomas R. Ioerger
OSDI
2008
ACM
14 years 12 days ago
DryadLINQ: A System for General-Purpose Distributed Data-Parallel Computing Using a High-Level Language
DryadLINQ is a system and a set of language extensions that enable a new programming model for large scale distributed computing. It generalizes previous execution environments su...
Yuan Yu, Michael Isard, Dennis Fetterly, Mihai Bud...
CMG
2004
13 years 11 months ago
Quality of Service Aspects and Metrics In Grid Computing
Grid computing promises to become the future computing paradigm for enterprise application after having shown to be a quite effective computing paradigm for resource-intensive sci...
Daniel A. Menascé, Emiliano Casalicchio