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LCN
2008
IEEE
14 years 2 months ago
DiCAP: Distributed Packet Capturing architecture for high-speed network links
— IP traffic measurements form the basis of several network management tasks, such as accounting, planning, intrusion detection, and charging. High-speed network links challenge ...
Cristian Morariu, Burkhard Stiller
INTETAIN
2005
Springer
14 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
FGR
2000
IEEE
141views Biometrics» more  FGR 2000»
14 years 5 days ago
Multiple Cues used in Model-Based Human Motion Capture
Human motion capture has lately been the object of much attention due to commercial interests. A ”touch free” computer vision solution to the problem is desirable to avoid the...
Thomas B. Moeslund, Erik Granum
PG
2007
IEEE
14 years 2 months ago
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
Edmond S. L. Ho, Taku Komura
CHARME
2005
Springer
91views Hardware» more  CHARME 2005»
14 years 1 months ago
Temporal Modalities for Concisely Capturing Timing Diagrams
Timing diagrams are useful for capturing temporal specifications in which all mentioned events are required to occur. We first show that translating timing diagrams with both par...
Hana Chockler, Kathi Fisler