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GAMEON
2008
13 years 8 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
AIIDE
2008
13 years 9 months ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng
SIGECOM
2010
ACM
184views ECommerce» more  SIGECOM 2010»
14 years 5 days ago
Computing pure strategy nash equilibria in compact symmetric games
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
LICS
2009
IEEE
14 years 2 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
KDD
2008
ACM
156views Data Mining» more  KDD 2008»
14 years 7 months ago
Can complex network metrics predict the behavior of NBA teams?
The United States National Basketball Association (NBA) is one of the most popular sports league in the world and is well known for moving a millionary betting market that uses th...
Antonio Alfredo Ferreira Loureiro, Pedro O. S. Vaz...