Queueing network formalisms are very good at describing the spatial movement of customers, but typically poor at describing how customers change as they move through the network. ...
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
We present the design and development of a data stream system that captures data uncertainty from data collection to query processing to final result generation. Our system focuse...
Yanlei Diao, Boduo Li, Anna Liu, Liping Peng, Char...
This paper studies the problem of modeling complex domains of actions and change within highlevel action description languages. We investigate two main issues of concern: (a) can ...