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IJAMC
2010
149views more  IJAMC 2010»
13 years 6 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
ISCC
2006
IEEE
154views Communications» more  ISCC 2006»
14 years 1 months ago
Decentralized Load Balancing for Highly Irregular Search Problems
In this paper, we present a Dynamic Load Balancing (DLB) policy for problems characterized by a highly irregular search tree, whereby no reliable workload prediction is available....
Giuseppe Di Fatta, Michael R. Berthold
PG
2007
IEEE
14 years 1 months ago
Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
This paper presents a novel PRT-based method that uses precomputed visibility cuts for interactive relighting with all-frequency environment maps and arbitrary dynamic BRDFs. Our ...
Oskar Åkerlund, Mattias Unger, Rui Wang
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
SSDBM
2009
IEEE
126views Database» more  SSDBM 2009»
14 years 2 months ago
Comprehensive Optimization of Declarative Sensor Network Queries
We present a novel sensor network query processing architecture that (a) covers all the query optimization phases that are required to map a declarative query to executable code; ...
Ixent Galpin, Christian Y. A. Brenninkmeijer, Farh...